Introduction

In "George's Escape" you take the role of George, a forgetful man who has got lost on his way home. You must help him navigate his way through the gardens, avoiding the dangers he encounters along the way.

Game Outline

"George's Escape" is a simple map adventure game. In "George's Escape" you must navigate through the hedge mazes to escape from the gardens. Along the way you may have to pick up keys to advance through locked gates, also watch out for the many creatures prowling the gardens because they don't take kindly to strangers. If you are caught by any of the creatures you will have to return to the start point and will also lose a chance. Careful you don't run out of chances as George will become upset and stop trying. Also ensure that you don't walk in to hedges or locked gates as this will confuse George and, although you don't lose a chance, you will have to return to the start block.

To win the game, and set your eyes on the amazing win screen, you must navigate through all the levels without running out of chances.

control system

The control system within the game is very straight forward.

use the arrow keys on the keyboard to direct George around the maze. There is nothing more to it.

To advance through the gates simply pick up[walk over] a key and the corresponding door shall vanish.

George Variants

Original George: Original George 

Right George:       right George   

Up George:           up George   

Left George:         left George   

Win George:       win George 

Fail George:       fail George

George's Enemies

cat  CAT

Dog  DOG

Bees   BEES

 

cat and dog sprites copyright of scratch.

Interaction Points

start block START BLOCK

FINISH BLOCK FINISH BLOCK

KEY KEY

DOOR DOOR

HEDGE HEDGE

BEEHIVE BEEHIVE

Graphics

I will be using all 2D  graphics throughout the game [as seen in the screens below]

stage 1 map1

STAGE 2map2

FAIL SCREENFAIL

Levels

Due to the way i have designed the game the possiblities for levels are near endless.

As of now there are currently 2 levels however i have set a target of about 4 levels for the final outcome.

when you reach the end of each level you get to sit back and watch as the objects on screen slowly glide into their new positions forming the next level.

Sounds Required

sounds i will be looking to add to the game are:

  • bark for when caught by dog
  • miaow for when caught by cat
  • buzzing for when bees are released
  • generic music for levels[either my own or copyright free  music]
  • win and fail tunes[again my own or copyright free music]

126

George's Escape

 "CAN YOU HELP SET HIM FREE?"

"hello, my name is George and welcome to my escape."

Click here for design draft.

Click here to download.